Friday, November 2, 2012

The Ultimate Game: "The Prestige"


As I was watching one of my all time favorite films, “The Prestige” (2006), I was reminded of Bernard Suits’ chapters from The Death of the Grasshopper. This film is the story of two Victorian era magicians, Robert Angier and Alfred Borden, their desires to master the art of illusion, and how their competition quickly turns into obsession to perform the ultimate illusion, called the “Transported Man”-- who disappears only to reappear in a different location.

What finally occurred to me is that this film is really a game -- in the very sense that Suits suggests – it has “obstacles” which must be overcome “just so that we can possess the activity as a whole, namely playing the game.”  In fact, this film also fits nicely into Ben’s idea that “games and play fundamentally engage with both rules and imagination/make believe.”
So according to Suits, to play a game is “to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favor of less efficient means, and where such rules are accepted just because they make possible such activity…playing a game is the voluntary attempt to overcome unnecessary obstacles” (Suits, What is a Game?).  “The Prestige” follows this kind of game plan.  In this film, the game of illusion has three main rules or “acts”: “The Pledge,” “The Turn” and “The Prestige.”  In the first move, the magician presents an ordinary object, which he offers for inspection. In the second move, “The Turn,” the magician takes this object and somehow makes it do “something extraordinary.”  It’s the third move though, “The Prestige,” that wins the game -- the magician has to bring the object back as it was. 


In “The Prestige” these two competitors understand all too well the kind of game they have begun to play; they know the rules, how to manipulate them…and more importantly they know how their game ultimately must end.   Two others in the film are what I call game-changers in the sense that they present certain obstacles and create tension between two competing forces, leading up to the last move of the game.  Remember, this is set in the Victorian era, 1890s England.  One is Nikola Tesla, the 19th century inventor/scientist, who reinforces the idea of the “magic of reality,” which is of course science (Dawkins).  As the game progresses, Tesla warns Angier that “society tolerates only one change at a time.”  The other is Cutter, also a magician, older and perhaps wiser than the other two, who builds the contraptions for the illusions. Cutter is a reminder of the time they live in.

It appears that Borden succeeds in the second move of the game, “The Turn,” by performing successfully the “Transported Man.”  Borden himself disappears, but “making something disappear isn’t enough, you have to bring it back.”  Of course he reappears (after he was supposed to have hanged himself).  He didn’t follow the game rules, however, because he used his twin Fallon (who was his assistant in disguise all along) in the elaborate deception.  All this time Angier is obsessed with the idea that Borden killed his wife during a magic act, an obsession that descends into the pit of revenge through the creation his own ultimate “Prestige” as pay back. 

While Borden turns to fraud and sham to win, Angier turns to science, to Tesla, who has created a machine that duplicates objects.  Tesla warns Angier of the dangers of moving in this direction: “I add only one suggestion on using the machine: destroy it. Drop it to the bottom of the deepest ocean.  Such a thing will bring you only misery.”  With Tesla’s machine, however, Angier is able to create clones of himself, a much more morally problematic kind of deception.  Angier’s move “The Turn” also seems to succeed.  The reality is that each time he performs “The Prestige,” he drowns his own double, some 100 of them.  In the last scene of the film we see all of Angier’s dead bodies, each in its own drowning tank.  Through flashbacks and twists and turns, we understand that Angier is now dead, however, shot by Borden (or was it Borden's twin?).


Last move – both have broken the rules of the game, and in the end neither one wins. Still “The Prestige” seems to support Suits’ idea that playing games is a big part of the ideal of human existence.  These two took the game playing way too far, manipulated the rules to the extent that the competition became something else.  What happened in the end, though, is exactly as it should be according to Suits’ philosophy; the rules of the game are put back in play. 

In “The Prestige” we watch the ultimate illusion unfold before our eyes.  Not until the final scenes do we realize that we too have been part of Nolan’s elaborate game all along. Of course we should have known, especially from the opening line of the film that introduces the game challenge: “Are you watching closely?”     
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_MGyouF5KO2AeImE4P4pWfl7kpPMGIQPg4fY1-6u5hrpLQHVVboWzcwgxbiQ-hMRBoTgPO_7_v73F-47HfyBlq1xgO0ZV42c9oaW3YO72FCQPef7J4lPcYK7tkzwPNr1kokHOBIZfkDI/s1600/prestige.jpg


SIDE NOTE…Interestingly enough, “The Prestige” is another intriguing film by Christopher Nolan of “Batman” fame, and guess what? The “Dirty Hands” scenario finds its way into this film as well.  As I watched “The Prestige” for the fifth time for this blog, I was stunned when I heard Angier state: “I thought you said I'd have to get my hands dirty” and Cutter replies: “Maybe someday you will; I just needed to know that you could.”  And then again when Borden says to Angier: “You're not afraid to get your hands dirty anymore, are you?  And Cutter says to Angier: “Then stay off the stage. You're a magician, not a wizard. You've got to get your hands dirty if you're going to achieve the impossible.” It’s the moral dilemma of the “Dirty Hands” again, not with regard to political action, but rather in the social-cultural context of the period.  As Walzer states in “Political Action: The Problem of Dirty Hands”: “No doubt we can get our hands dirty in private life also, and sometimes, no doubt we should.”  The scenario here seems to fall within Camus’ vision, as described by Walzer, that it “requires us to at least imagine a punishment or penance that fits the crime.”  Angier is dead, and Borden has killed him (or was it Borden's twin?).  Who got their hands dirtier here?  That’s a question for another paper.  For now, I guess I’ll have to go back and watch once more Nolan’s “Inception,” as well as “Dark Knight.”








                                                                                          Taken from youtube.com 














4 comments:

  1. First off The Prestige is one of my favorite movies and really shows the brilliance Nolan has in film making. I was really glad you added the side note about the dirty hands because that was not only an important part in the movie but I thought also played into this class well. One question I have for you on that is was this a situation of dirty hands? Did these two guy's ends justify the means? Did they even reach their end goal of revenge or glory?

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  2. I think you raise an interesting point with your mention of both Borden and Angier breaking the rules of the "game" in order to achieve their desired outcomes, and I'm sure you could have elaborated on this in much greater detail. Suits' philosophy requires that--if I'm not mistaken--all participating players forgo a more efficient means of play in order to maintain the aspect of gameliness (that's probably not a word); yet as you mentioned, both Borden and Angier break the established rules, Borden by enlisting the use of a double (his twin, "Fallon") and Angier by integrating into his act technological phenomena for which there was no precedent. I'm still a bit unclear as to how you are resolving the refusal of the two men to abide by any overarching set of rules with the requirements laid out by Suits.

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  3. To Joshua: The “dirty hands” scenario is definitely a main theme in “The Prestige”; I had just forgotten how often the phrase itself was mentioned in the film. As for the ending, I think it’s ambiguous, just like the film -- who does what to whom and when, etc. As Borden says: “Abracadabra” -- figure it out. In the end Nolan cleverly leaves it up to us to answer the “dirty hands” question, which means there are many possible interpretations. It seems to me that just about everybody’s hands are in the dirt in this film. Here are some thoughts. Borden is alive; Angier is dead. Why is it Borden who exacts punishment? It has all trappings of Walzer’s Catholic version of the “dirty hands.” Why is it Angier’s last act that causes the destruction of theater?

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  4. To Nicholas: You ask about why Borden and Angier refuse to play by the rules. Here is how I resolve that question. I’m not willing to say that they refuse to play by the rules even though they do break the rules. Rather, I’d say that they have no real choice but to try to recreate the rules. This is a subtle difference. The rules they had once accepted don’t really seem to apply anymore…in basic, fundamental ways. In different ways Borden and Angier are trying to figure out how to keep on playing as the game changes before them. This idea reflects the historical framework that Nolan chooses -- just at the turn of the 20th century, a time of unprecedented social, economic, cultural, scientific, and political upheaval and transformation. This scenario also fits into Suits’ definition of game playing: “to play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favor of less efficient means, and where such rules are accepted just because they make possible such activity.” In “The Prestige,” the “more efficient means,” those tried by both Borden and Angier, obviously do not work out. Although Borden’s and Angier’s choices reveal a certain creativity, which Suits would support in theory as necessary to winning the game, the two magicians go beyond the limitations/constraints which the game necessarily imposes for the game to go on. What’s the conclusion? Both Borden and Angier learn that the rules of the game are…as they were. This point is emphasized by framing the film with Cutter’s eerily appropriate words (first and last scenes): “Every great magic trick consists of three parts or acts. The first part is called "The Pledge". The magician shows you something ordinary: a deck of cards, a bird or a man. He shows you this object. Perhaps he asks you to inspect it to see if it is indeed real, unaltered, normal. But of course... it probably isn't. The second act is called "The Turn". The magician takes the ordinary something and makes it do something extraordinary. Now you're looking for the secret... but you won't find it, because of course you're not really looking. You don't really want to know. You want to be fooled.”

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